Back in 2018, I decided to try taking on a computer science course in high school. This experience enabled me to deep dive into the capabilities of programming and I developed my first game. I quickly realized how much I enjoyed exploring the possibilities of technology and the creative process that programming allowed me to work within. Since then, I have continued to build on that initial curiosity, pursuing opportunities to grow my skills and deepen my knowledge in Computer Science.
Today, I am an OSU graduate with a Bachelor's in Computer Science and a minor in Business and Entrepreneurship. After school, I had the opportunity with the MECOP program to work at Flex Force Enterprises. There, I was working with high-level programming and design in order to implement image detection and tracking software for ASP Products.
Other than coding, I serve in church and worship, I also love to play competitive games, guitar, volleyball, and hike the Oregon trails.
Education

Oregon State University | 2023
BS Computer Science with a Minor in Business and Entrepreneurship
Work History
Flex Force Enterprises
MECOP Computer Science Intern
2023 June - Current
Worked on the ASP device, specifically on the On-Screen-Display functionality. Utilized the Nvidia Jetpack toolset on a device called the Jetson. The focus was on the tracking software tools provided by Nvidia Jetpack, and I am in charge of developing methods of detection and tracking for target objects.
Tektronix
MECOP Computer Science Intern
2022 April - September
Worked on Innovations and Development Team for the Ops department. Worked on multiple projects that included the training of AI image-detection software as well as an application to utilize it with the on-prem system. Development in C# code.
Projects
DASHER BLITZ
Fall 2022 - Spring 2023
1st place winner of the 2023 Oregon State University Game Competition.
Developed by my team and I (Dataflow Games), Dasher Blitz is a delivery style vehicle driving game that has different maps, in-game objects, multiple vehicles, and a continually improving experience for users. Dasher Blits was developed with Unreal Engine 5 and utilized the C++ and Blueprint capabilities. We also used Blender as a model and animation tool.
CVI2.ORG
Spring 2024
The CVI website was developed using the Angular framework to effectively showcase the organization's mission, ongoing projects, and the pastors involved.The site features a clean, intuitive UI and includes an admin panel that allows user - level content updates, ensuring both easy navigation for visitors and straightforward management for administrators.This platform provides the organization with a flexible way to keep content current and engage with their community.I worked alongside another contributor to bring this project to life.
Resume
You can download my resume here.